Maumee
Valley Wheelmen
The Toledo Area Bicycle Racing Club
Racing Information
So you want to RACE…
By
Rachel Steele
1.
What
you will need
·
USCF
License - usacycling.org
·
Road bike
in good working order – no aero bars
·
Helmet
·
Jersey
with sleeves (it’s a rule)
·
Spare tube
and tools to change a flat tire
·
Energy food
2.
What is a
USCF license?
A USCF license is your authorization to race at any USCF
sponsored road race. After
completing your registration online, you will be mailed a license card
valid for one calendar year. As
a new license holder, you will be assigned to Category 5.
If you are a female, you will be Category 4.
If you are a junior you will be placed in the appropriate age
bracket.
You will race in your category until you meet the upgrade
requirements listed online. This
is attainable in two fashions – either you gain enough “points” by
placing well in mass start events or you upgrade based on “experience”
– meaning you haven’t necessarily finished well, but you have done a
whole lot of races. See
usacycling.org for more info.
USCF Men’s Category Breakdown (women have only 4 categories)
Cat 1 – national pro level
Cat 2 – serious dedication, probably winning or nearly
winning Wheelmen races
Cat 3 – level of most Saturn/Shell riders
Cat 4 – level of most Wheelmen members
Cat 5 – starting category to gain racing experience
3.
Where to
race locally
Maumee
Valley
Wheelmen
The Wheelmen gather every Thursday from April through
September for a club race. The
club is highly competitive and is a great place to learn from experienced
racers.
You must be a paid member to participate in the races.
You must also possess a USCF license.
There is a great deal of camaraderie amongst the club members.
Typically, races are followed by dinner at a local restaurant.
1 year Individual - $40
1 year Time Trial only - $30
1 year Family - $50
11-year non-racer - $10
If you are interested in trying out a race before committing, you
may purchase a one day USCF license ($10) and try out a Wheelmen race.
A [first-day] Wheelmen membership is still required. ($5)
4.
Where to
race regionally
There are many races hosted regionally, depending on how far
you would like to travel. The
Saturn of Toledo/Shell cycling team focuses on the Michigan Challenge
Series because the venues are relatively close and it is a very well
organized series. See mbra.org
for more info.
Also, see the resources for websites to find other great
regional races.
5.
Where to
Train in Town (see
http://www.thebikeworks.com
for complete ride listings)
Breakfast Ride
– [Riders] meet every Saturday and Sunday at
Fort
Meigs
(
River Rd.
) for a fast-paced ride
to
Grand Rapids
,
OH
.
Meet 15 minutes earlier for a slower paced group.
This ride is a great place to develop group riding skills.
Ride time:
9am
after April 30 –
8am
Tuesday Night Ride
– Many Wheelmen gather to ride at tops speeds at
Southview
High School
at
6:30
.
This ride shows no mercy from Southview to Swanton and back.
This ride normally reaches race speeds.
Wednesday Night Ride
– Let your legs recover before race day.
Meet at the end of the University Parks Trail and King Rd. for a
low to medium intensity ride.
Saturday Morning Plus5
Ride – Meet
at St. James Club (Bancroft b/w McCord & King) at
7:30am
.
Route tbd by riders and weather.
Typical ride = 50 miles with options to cut short or go longer.
6. Types of races
Criterium
- short
course, circuit race
- length
determined by time or laps – usually shorter than a road race
- high
intensity and high speed
- require
a mix of good technical skills and exceptional fitness to accelerate
hard from corners
- primes
(pronounced preems) or prizes often offered for intermediate laps
Road Race
- typically
longer than criterium
- can
be a circuit course or a point to point course
- because
they are usually longer, road races are not as high of intensity at
the beginning
7. Type of Riders
Sprinter –
This type of rider is fast-twitched.
Sprinters are usually not great time-trialists, but rather save all
of their energy for an explosive sprint to the finish line.
This style of rider must develop the ability to be in the right
place at the right time. The
placement of a sprinter into the last corner of a criterium can often
times be their deciding factor on winning.
Time Trialist – This person
is able to ride longer and harder than other riders and is capable of
doing so on their own or with the help of only a few other riders.
This type of rider must develop a strategy to “break away” from
the group, so that a gap will develop between the lead and chase group.
When a rider “breaks away” from the group, it is called an
“attack.”
Climber – Strength to weight ratio will determine a rider’s ability to climb
well. A climber will excel on
hilly courses where they will naturally “drop” riders on the hills.
8.
Preparing
for a Race
The
night before the race:
1.
Do no major
adjustments or parts replacements. At
most, clean and lube the chain, check to make sure bolts are properly
tightened.
2.
Do not mess
with your diet: don’t over or under eat, or try new foods.
3.
Pack your
race bag (clothes, shoes, helmet, gloves, license, baby wipes, chamois
creme).
4.
Have your
bike, spare wheels, tools and trainer ready to load.
5.
Get your
pre-race, race, and post-race food and drinks prepared and ready to go.
6.
Make a
check list for loading the car.
7.
Write down
race site info, phone numbers, time you expect to leave and return to give
to those you live with.
Day
of race:
1.
Eat and
drink smartly. Hydrate
throughout the day (and previous day if it is an early morning race).
2.
Make sure
you have clear and accurate directions to the race site and parking lot.
3.
Plan to
leave so that you are at the race site a minimum of 30 minutes before your
start (better to be at least 60 minutes early, especially at a race with
more than 50 entrants).
4.
Load the
car.
5.
Drink clear
fluids or energy drink as you drive to the race site.
At
race site:
1.
Register/pick-up
race packet – bring license & $$
2.
Get your
bike set up – pump up tires!
3.
Get dressed
and stretch!
4.
Ride the
course (if possible) - become familiar with the course, select best lines
through corners, identify road hazards (pot holes, sewer grates, gravel or
sand in corners, get a sense of wind directions at various legs of the
course.
5.
Warm-up on
the course if you can, otherwise use a trainer or pedal in the near
vicinity
6.
Show up to
the starting line 3-5 minutes before the start (whether or not you have
done a warm-up.)
9.
The Race
- The
winner is the one who crosses the line first.
In most races, there are no points or awards for leading the
pack before the finish. It
is always easier to ride in the draft than at the front.
- Know
what to expect in the race.
- TT
- get up to speed over the first 30-60 seconds and try to maintain
that intensity for the duration. RR
- the first quarter to half might be easier, then it generally gets
hard.
- Crit
- the first quarter to
third might be excruciatingly hard, then a breakaway of serious
contenders gets clear of the
field or the weaker are dropped and the pace becomes more bearable.
- Safety
first and always.
- Know
your skill and conditioning limits, and ride within them
- None
of us are professional racers and there is no need to risk injuring
yourself or others due to unskilled bike handling.
- If
you are new to racing, start at the back of the group, where you can
avoid “mixing it up” with the strongest riders, who tend to move
around a lot in the front.
- Never
overlap your front wheel with the rider ahead’s front wheel.
Alternatively, if you do so and crash because the rider ahead moved, took out your front
wheel and you crashed, it is your own fault.
- Ride
a straight line. Do not
move left and right much at all, even to avoid a road hazard.
Knowing the course in advance can help you set up well in
advance (a minute or more) to avoid potential hazards.
- Stay
in a pack as long as you can. Working
together even with one other rider is easier than being all alone.
- Do
not open up gaps. If the
pace of the riders ahead of you is over your limit, signal (with your
hand) the riders behind you to take your space and let them “take
the wheel” of the rider ahead of you.
- Learn
how to ride a pace line: how to maintain the speed (not accelerate or
decelerate, which direction to pull off, how to catch the tail of the
line, how close to ride to others).
Slowly improve those skills.
- Practice
those things you can practice alone, like cornering.
Learn how tightly you can corner, how far you can lean your
bike without losing traction.
- Expect
to take a few or several years to become a skilled pack racer.
Do not put others at risk while you are learning.
10.
What happens if…
- I
get dropped in a criterium?
- I
get dropped in a road race?
- I
am a lapped rider and the group passes me?
- I
am a lapped rider and the group catches me at the final sprint?
- I
get a flat tire?
- I
crash?
Recommended websites:
http://www.freewheel.com/mvw – local race club info
http://www.thebikeworks.com – ride schedule, event
calendar, forum and product info
http://www.Usacyling.org – buy a USCF license, find
anything about USCF racing
http://www.Usacyling.org/cycling101 – great info for
beginner racers
http://www.Truesport.com – regional race calendars
nationwide
http://www.MBRA.org – Michigan Challenge race calendar
http://www.Midwestcyclinggroup.com – local road racing
bulletin board
Recommended reading:
Cyclist’s Training Bible by Joe Friel
Racing Tactics for Cyclists by Thomas Prehn
Greg LeMond’s Complete Book of Cycling by Greg
Lemond
Road Racing: Technique & Training by Bernard
Hinault – Specifically recommended for tactics
Bike
Racing Slang
Attack - A sudden attempt to get away
from another rider
Blocking - When
a rider tries to get in the way of other riders, usually done as part of a
team strategy to slow down the main field when other team members are
ahead in a breakaway
Bonk - Known
as "hitting ht wall" in marathon running, this is when a rider
completely runs out of energy
Breakaway - When
a rider or group of riders is attempting to reach a group farther ahead
Bridge the Gap
- When a rider or group of riders is
attempting to reach a group farther ahead
Chasers - Riders
who are attempting to "bridge the gap" to catch the lead group
Drafting - Riding
closely behind another rider, which creates a slipstream, or air pocket.
The lead rider expends up to 30 percent more energy than the following
rider does
Drop - To
leave another rider or riders behind by attacking. Losing contact with the
group in which they are riding will drop fatigued riders
Echelon - A
line of riders taking orderly turns at the lead and staggered so that each
rider will get maximum protection from the wind. Also called a "pace
line"
Field - The
main group of riders, also known as the "pack," "peloton,"
or "bunch"
Field Sprint -
The final sprint between a group of riders,
not necessarily for first place
Jump - A
sudden acceleration, often at the start of the sprint
Lead Out - An
international and often sacrificial move where one rider begins a sprint
to give a head start to another rider (usually a teammate) on his rear
wheel, who then comes around at an even faster speed to take the lead
Prime - Pronounced
"preem." A race-within-a-race where riders sprint for prizes on
a designated lap or at a certain point in a race, i..e., the
"sponsor" Teamwork Challenge
Pull - To
take a turn at the front and break the wind for the other riders in the
pack
Sitting In - When
one rider refuses to take a pull and break the wind for the group in which
he/she is riding. A derogatory term is "Wheel Sucker"
Wheel Sucker
- A
derogatory term, referring to a rider who always sits in and never expends
any energy by taking a pull at the front.
Last Updated 01/12/08
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